

Modules come in two categories: productivity and efficiency. If you choose to do the combat, you'll get "rare" materials that there are no production chains for that are needed in order to build modules that attach to production buildings. I think you only need to do the combat once or twice and then its completely optional. For example, raiders won't attack your shipping lanes between maps. There is combat on special maps, and it doesn't really have a direct impact on your gameplay. Each map in a region is capable of shipping those goods to other maps in order to complete their supply chains. Instead, each biome is capable of producing specific goods. Goods and people between islands on a single map are transferred automatically and instantly and the only thing you need to worry about on an island is logistics. In 2205, you have 3 different biomes with 3 maps each with 2-4 islands in each map. You relied on an island producing a good that you didn't have space for on another island, and shipped that good to other islands to make complete supply chains. In 2070 you played on a single map with large number of islands on the map. I don't have as many hours in 2070 as some people, but I'll try my hand. +10 units of water), which simplifies figuring out whether you are running a surplus or deficit. Instead, you instantly see the overall demand (e.g. Logistics no longer works on a "discrete ship/cart carrying X resources from factory to warehouse every Y seconds" model now. For example, one of the Arctic maps has you working with a Vadim lookalike to repair some old oil rigs. The upgrades that could be socketed into island warehouses/ships/planes are now gone, as are the research projects from the Tech faction.Įvery map ('island') has a unique megaproject that you work on via side-quests over the course of the game. No disasters or events like sickness/disease/fire. In 2205, as your city gets bigger you establish colonies in the Arctic and the moon, each of which has its own tech tree and set of buildings. In 2070, as your city got bigger you got access to the tech trees from the other two factions (e.g. (Late in the game you can take over regions belonging to other corporations you must grow your corporation to be bigger than theirs in addition to having enough cash.) There is no combat on the city maps. You no longer contend directly with the other factions (corporations), except in a very indirect way. The amount of points contributed by the building depends on where it's placed relative to your houses, though. "Service" buildings (like the police station) no longer have a circular radius of effect, but rather contribute points to an overall score (like "+10 security", where the amount of "security" consumed depends on your population). The digit sum of each year is always 9 (e.

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Anno 2070 production chains series#
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